As we showed you in our analysis of the Gamebench game graphics display comparison, resolution can't be televised. There are some very murky arguments about the advantages of, say, the 1440p display of the Galaxy S6, against the 750p display of the iPhone 6 when it comes to game imagery. 
First
 off, most games aren't optimised for such high resolutions, meaning 
that the image is simply upscaled, reducing the overall quality, and 
second, even if it is, the fairly orthodox nature of mobile game 
graphics means that the difference just won't be very noticeable for the
 typical eyesight.
There is another side to the 
graphics quality story, though, as per Alexandru Voica, a technology 
marketing specialist at Imagination Technologies, and it is the good ol'
 GPU brand. The PowerVR
 models used in Apple's proprietary chipsets, come with a higher quality
 texture compression standard, resulting in better-looking imagery, 
regardless of the resolution. Another fly in the ultra high-res ointment
 is that games on the iPhone render at a higher resolution, then scale 
the image down to fit the screen's pixel number, which is also better 
for the resulting graphics quality than the upscaling that goes on with 
the Quad HD display of the S6.
Other factors 
that influence the graphics' excellence are pixel storage formats, 
different anti-aliasing techniques, and floating point precision. All of
 these components are better presented on the custom PowerVR GPU line 
that Apple uses, compared to the generic ARM Mali
 brand that Samsung is incorporating in its Exynos chipsets. In a 
nutshell, the examples show that the record pixel density of the Galaxy 
S6 doesn't really translate into better game graphics, when compared to a
 lower-res screen, paired with a quality pixel-cruncher
source: Alex Voica (Techspeak blog).

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